These are what additional layers look like when they are collapsed. You can add layers by clicking the plus icon ( When you add multiple layers to the LandscapeLayerBlend node, the Layer Names populate in the LandscapeLayerBlend node. To add layers to this array, select the plus sign icon. The LandscapeLayerBlend uses an array to store information about the Landscape layers. The LandscapeLayerBlend node enables you to blend together multiple Textures or Material networks so that they can be used as Landscape layers. You can find all these nodes in the Palette menu, under the Landscape category. Inside of the Material Editor, there are six specific nodes that can be used with the Landscape system. Because the other layers are at 0%, the tool has nothing available to replace the 100% layer you are removing, so it appears as if the layer was not changed. This is shown when using the Paint tool to remove a layer that is already at 100%. However, the disadvantage to using alpha blending is that when one layer is painted to 100%, the weight value for all other layers will be 0%. Additionally, when you use alpha blending the alpha layer weight is increased, while other existing layer weights are decreased. Alpha blending is useful because it does not depend on order, so you can paint any layer at any time. Landscapes use weight blending rather than alpha blending, so the blend factors for all layers at any location will add up to 1.0. You modify Materials for use with Landscapes the same way you modify other Materials, in the Material Editor.
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